![]() ![]() It perhaps doesn’t help that you’ll be revisiting many of the same locales as Miles Upshur, even if this doesn’t feel quite as much of a rehash as it could. Granted, this does mean that you’ll spend more time scavenging for the valuable cylinders, which can be frustrating if you want to move on with the story. However, these valuable resources appear to drain much faster than in the main game, meaning that the intensity of the experience is amplified. As with the original game, you’ll need to replace your batteries in order to use the night vision functionality on your camera. There are a few balance tweaks to speak of, too. There’s one particular moment – which we won’t spoil for obvious reasons – that had us whimpering behind the sofa for a fair few minutes. This is true of the fear factor, too, which relies a little less on cheap jump scares, and instead works harder to concoct slightly more creative scream-worthy scenarios. It still grates a little, but the distinctive nature of the different foes helps to keep things feeling fresh. Alas, there’s much more variety to the enemy encounters this time around, as the hide-and-seek sequences repeated throughout the core campaign swap out the single hulking enemy for various different antagonists. The abovementioned night vision camera makes a welcome return, as does the overarching sense of hopelessness. However, from a gameplay perspective, this offers very much more of the same – albeit in the best possible way. ![]() The developer has certainly responded to some of the lesser criticisms pointed at the original release, as this slice of story serves up several interesting characters, and the whole affair has a lot more meat to it than the main outing. This actually works extremely well, and the plot benefits as a result, serving up a more interesting narrative than Upshur’s time at the asylum. ![]() Cleverly, the content actually serves as a prologue and epilogue of sorts, bookmarking both ends of the core campaign, while also working its way through the game’s main timeline as well. The add-on expands upon the original outing’s fiction, putting you in control of Waylon Park, a contract computer worker who tips off Miles Upshur – the protagonist of the main game – about the inappropriate activities that the Murkoff Corporation are conducting at the Mount Massive Asylum. Now, several months on from the main release, Outlast: Whistleblower aims to take you back to Mount Massive. Plotting a return to the survival horror format of old, the core campaign served up a tense survival horror affair that found you using a video camera to not only record the horrors that you encountered, but also illuminate your macabre surroundings. Red Barrels’ excellent Outlast was one of the earlier PlayStation 4 indie releases, deploying at the start of the year to critical acclaim from many corners of the enthusiast press. ![]()
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